Category Archives: Art (Abstracts)

LIFE IS A JOURNEY: SOURCE-PATH-GOAL IN VIDEOGAMES

The following is a pre-print of a paper that has been published as: Kromhout, Roelf, and Charles Forceville (2013). “LIFE IS A JOURNEY: the source-path-goal schema in the videogames Half-Life, Heavy Rain, and Grim Fandango.” Metaphor and the Social World … Continue reading

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Forceville, Charles (2009). “Relevanz und Prägnanz: Kunst als Kommunikation.”

“Relevanz und Prägnanz: Kunst als Kommunikation.” Translated by Martina Plümacher. Zeitschrift für Semiotik 31(1-2): 31-63. English abstract: The elusive German concept  “prägnanz,” used as a form of praise for artistic representations, pertains to the aesthetic and emotional impact on its … Continue reading

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Forceville, Charles, Paul Hekkert, and Ed Tan (2006). “The adaptive value of metaphors.”

Forceville, Charles, Paul Hekkert, and Ed Tan (2006). “The adaptive value of metaphors.” In: Uta Klein, Katja Mellmann, Steffanie Metzger (Eds.): Heuristiken der Literaturwissenschaft. Einladung zu disziplinexternen Perspektiven auf Literatur, 85-109. Paderborn: Mentis. Abstract: In this article we speculate that … Continue reading

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Charles Forceville (1999). “Art or ad?: The influence of genre-attribution on the interpreta­tion of images.”

“Art or ad?: The influence of genre-attribution on the interpreta­tion of images.” SPIEL 18: 279-300. Abstract: The interpretation of an image is not only guided by text-intenal information, but also by the genre to which it belongs. To test this … Continue reading

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