LIFE IS A JOURNEY: SOURCE-PATH-GOAL IN VIDEOGAMES

The following is a pre-print of a paper that has been published as:

Kromhout, Roelf, and Charles Forceville (2013). “LIFE IS A JOURNEY: the source-path-goal schema in the videogames Half-Life, Heavy Rain, and Grim Fandango.” Metaphor and the Social World 3(1): 100-116.

download paper.

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