Where is the pain in the videogame? Natalia Sánchez-Querubín.

AIM meeting 25th of November.

Where is the pain in the videogame?

A vast majority of violent videogames today is structured around the idea of a character that advances through the game world by perpetrating body damage in others while avoiding damage himself. As a result, the idea of an animated body that can be perceived as wounded is fundamental for videogame design, even thought at the same time, the image of body damage is not always perceptually or narratively connected with the idea of physical  suffering.

This presentation will inquire how, when, and why (or not) is pain integrated in the gaming experience, the difficulties of reconstructing and communicating  this experience in this medium, the implications that accompany the production of such  images, and the mediation of suffering that is taking place within them.

Natalia Sánchez Querubín

RMA Media Studies

natalia.san.que@gmail.com

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